Interview:
Cliff Harris: Middle-Aged Game Development: Last week saw indie developers descend on London for Bit of Alright - a day of talks and play held in Battersea Arts Centre. It was a chaotic and good natured event, but far more interested in the nebulous properties of creativity and enthusiasm than it was in the harsher practicalities of getting a game to launch.
Acting as a foil to this exuberance was Cliff Harris, the man behind Positech Games and big-selling indie title Gratuitous Space Battles. His talk made pains to point out that it is graft and self-discipline that make indie development into a sustainable career. We caught up with him as he stepped off stage to ask why he thinks the UK indie scene needs to swallow such a bitter pill.
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